
I don’t quite know what the latter did, but naughty Reher! At least the names are great-Renzai the Man-Catcher and Reher’s Shame are my current faves. It means you’ll likely settle on a particular favorite class of weapon, without a single blade or spear ever winning your long-term affection. Killing foes and opening plentiful chests throws a constant conveyor belt of fresh goodies your way, all of which sport increasingly lofty numbers. Godfall spits new weapons out every few minutes. Spear-like polearms favor more cautious players who like to strike from range, while hammers can serve those who seek care-free destruction. And it’s only by mixing and matching between your knight’s two weapon slots that you get a feel for what fits your natural playstyle. Greatswords, dual blades, and warhammers all sport drastically different animations and effective damage ranges. Though you can breeze through most fights as long as you remain relatively sharp, your choice of sword or other pointy implement of destruction definitely impacts how much fun you have during a brawl. That's not the case with Godfall's weapons. No matter how pretty the gear, it doesn’t overly shake up how fights play out.
#Godfall ps5 review series#
When it comes to classes, the dozen types of Valorplates you can unlock and equip boil down to a series of fancy armor sets with slightly differing status effects. The variety of weapons are probably the biggest selling point. Be it operatic dodge maneuvers that slightly differ depending on which of the 12 classes you’re playing as, or the bloodthirsty thrusts that power its array of blades and hammers, Godfall's battles rarely look less than graceful. In motion, this is one seriously handsome game.


A lot of its inherent hassle-free appeal comes down to animation. Maybe this is because it's normally not that difficult, but combat in Godfall is usually agreeable.
